Date: 2009
Story Synopsis:
In a world where no one can remember who or where they are there is little hope. With little help, a percentage of the population doing whatever they want, and a government conspiracy thwarting all hope, one man will rise to the challenge of solving this mystery.
Dialog Sample 1
You said something about... A-Day? What is that? Why is it important to remembering things? |
Well, about six months back, something happened... |
Something happened? What do you mean? |
Well, no one knows really. Everyone just woke up one day and had forgotten who they were. |
What about identifications? People had to have had some sort of IDs! |
They all seem to have disappeared along with our memories. |
So no one knows who they are? |
Well, yes. In the six months that you have been here, people have started to make new identities for themselves. |
So... Everyone just pretended like it didn't happen? |
Not exactly. Days passed where people were afraid to even go outside of their homes. Slowly, people started interacting with each other and trying to rebuild their lives. |
So why has no one looked into why this happened? |
Because not everyone wanted to just rebuild their lives. A small group decided that they would do whatever they wanted. With no one acting as a government or police force, there was no one to stop them. They rule the streets, pretty much doing and killing whoever they want. |
Character List:
Jake(Player): "But people are dying! You can't let this go on any further!"
| The main character is named by the player at the beginning of the game, and only finds out that his true name is Jake after he regains his memory. The character is customized by the player and is a reluctant hero. He finds himself questioning what he is doing and is just trying to get his memory back. |
Carrie: "Remembering things... Now that's something I can't help you with."
| Carrie is the one that takes care of Jake during his coma. She develops an emotional relationship with Jake while he is in his coma and is reluctant to let him leave to go fight against the Unforgiven. She was a nurse in her old life and that is how she came to find Jake in his hospital bed. The residual memories that she did happen to keep were both maternal feelings for someone that needed caring, and also some of those that she had as a nurse. |
O'Niel: "We can kill them all..."
| O'Niel is the leader of the resistance movement but has had little success against the Unforgiven up until the point that Jake wakes up. He maintains his command in the apartment complex near the middle of the city and is almost always accompanied by Zoe, a girl he saved from the Unforgiven. O'Niel used to be an airplane pilot before A-Day. He enjoys being a commander and has little desire to regain his past memories. |
Zoe: "So, you finally got up, eh?"
| Zoe is a teenage girl who joined the resistance after her companions were killed by the Unforgiven. Zoe does not go out to fight the Unforgiven, but she is O'Niel's assistant. Zoe visited Jake many times during his coma and began to forge feelings for Jake. She hopes that Jake will not push forward to regain everyone's memories and instead just stay with the resistance. |
Konrad: "Every weapon needs testing..."
| Konrad is a military scientist who runs Project: Erase. He is monitored closely by the General and is constantly trying to move up in the ranks. He is in the first station when it explodes and it is unknown whether or not he is dead. |
General: "I am whoever the government tells me I am"
| The General is a very secretive person who is thought to be in charge of the entire Project: Erase experiment. The General is an invisible force that is not seen until the very end of the game and who is willing to do anything that is ordered by his superiors. The General's true name and background is unknown to anyone outside of the highest ranking government officials. |
Download Dialog Sample 2 >> A brief dialog sample from "The Unforgiven"
Download Entire Script >> The entire script of "The Unforgiven"
Game Writer's Statement:
As a game designer and writer, I have worked hard at trying to gain the most knowledge of games that I could. I have spent the majority of my life playing through games in order to see what makes them fun, and what makes people want to play them. While finding out these things, I have also tried to make ideas based loosely around my findings. While looking back over games that I have played, I found one concept that seemed to truly draw people in to a game and keep them focused on it. This concept was that of identity and coming to grips with it.
You said something about... A-Day? What is that? Why is it important to remembering things?
Well, about six months back, something happened...