Designer
Falling was a game made for the Gamma 3d competition, held at the Montreal International Game Summit 2008. The requirements for the competition were that the game must use stereoscopy in a way that was integral to the gameplay.- Team framework: 4 designers.
- Development period: 9 weeks.
- Engine used: Flash
Falling places you, as the player, into a dream state where they are literally falling through the sky, dodging different objects as they come at you. Since it is a dream, you must dodge objects ranging from birds and planes, to food, refrigerators, lawnmowers, and various other strange objects. As the player progresses, the background changes to even more ominous settings. The player wins the game when they land safely back on their bed.
Role on team:
- Developing idea behing the design
- Creating artwork for the game
- QA testing of the game



